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Glossary

Achievement — A permanent accomplishment that awards a badge on your profile. Earned by reaching milestones across all game systems.

Ancient — The rarest lootbox tier at 0.01% drop rate. Contains exclusive tools, titles, and items.

Autodrill — A forge-craftable item that passively generates resources over time. Output scales with the Auto Drill beacon.

Beacon — A clan-wide upgrade that provides passive bonuses to all members. There are 16 beacons, each levelable to 100.

Boss Damage — A stat that increases your damage against the clan boss. Sourced from pets, pet items, and the Boss Damage beacon.

Clan — A group of players who share beacon bonuses. Costs 50,000 coins to create. Maximum 30 members at max Members beacon.

Clan Boss — A shared boss fight for all clan members. HP scales with clan level and member count. Rewards emeralds and XP.

Cooldown — The delay between consecutive commands. Reduced by the Cooldown beacon (up to -3.0 seconds at level 100).

Crystalized Flare Pickaxe — An extremely rare pickaxe obtainable from Mythic lootboxes. One of the strongest tools in the game.

Daily Reward — A once-per-day claim that grants 2,000 coins, 2 dirt, 5 tokens, and 1 Uncommon Lootbox.

Dimension — A gameplay area with different resource rates and values. Higher dimensions unlock at higher prestige levels.

Dirt — A special currency that persists through prestige and resets. Earned from digging, dailies, and donator passes. Spent in the Dirt Shop.

Discovery — A random event that triggers during gameplay. There are 8 types, ranging from resource caches to temporary boosts.

Donator Pass — A paid upgrade available in Bronze ($3), Silver ($10), and Gold ($25) tiers. Provides percentage bonuses that scale with prestige.

Emerald — The currency used to upgrade clan beacons. Earned from clan boss kills and gameplay.

Enchanting — The system for applying stat bonuses to tools. Costs coins, reduced by the Enchanting beacon.

Event Currency — A temporary currency earned during seasonal events. Does not carry over between events.

Event Luck — A beacon and stat that increases event currency drop rates. Up to +50% at beacon level 100.

Exp Bottle — A forge-craftable item that grants XP when used. Value scales with the Exp Bottle beacon and active multipliers.

Forge — The crafting station for TNT, Autodrills, and Exp Bottles. Output scales with corresponding clan beacons.

Inactivity Bonus — A multiplier applied to your daily reward if you have been away for 10+ days. Up to 3x at 90+ days.

Jerry — A maze-based minigame with four difficulty levels. Contains 8 collectible NPCs worth varying points.

Lootbox — A randomized reward container with seven tiers from Common (74.6%) to Ancient (0.01%).

Lootbox Luck — A beacon and stat that improves the chances of receiving higher-tier lootboxes.

mcd — A combined command that performs mine, chop, and dig simultaneously. Has a higher miniboss spawn rate (0.6%) than individual commands (0.25%).

Miniboss — A random encounter that drops 1 sponge when defeated. Triggered by a task where you pick the correct tool from 3 options.

Mythic — The second-rarest lootbox tier at 0.075%. Can contain the Crystalized Flare Pickaxe.

NPC — Non-player characters found in the Jerry minigame. There are 8 NPCs with different rarities and point values.

Ore Rush — A timed mining minigame with a 3x3 grid, 3 rounds, and ore-based score multipliers.

Pet — A companion that provides passive stat bonuses. There are 10 pets, each unlocking at a specific prestige level.

Pet Item — An equippable upgrade for your active pet. Each pet can hold one item at a time.

Prestige — The system of resetting your level to gain permanent multipliers and unlock new content. Requires defeating the Prestige Boss.

Prestige Boss — A quiz-based boss fight required to prestige. Costs coins (consumed on attempt) and sponges.

Seasonal Event — A limited-time event with unique currency, shop items, and activities. Five events run throughout the year.

Sponge — A currency dropped by minibosses. Required for prestige. Persists through prestige and resets.

Tavern — A token-based spin system for randomized rewards. Best value at 75x spins (12 bonus spins).

Tavern Token — The currency used for Tavern spins. Earned from dailies, voting, lootboxes, and achievements.

TNT — A forge-craftable item used for explosive area mining. Output scales with the TNT beacon.

Voting — Supporting the game on external sites for token and boost rewards. Available every 12 hours with +15% XP/coin boost.

Weekly Challenge — A set of tasks that reset every Monday. Completing all tasks grants bonus coins, XP, tokens, and lootboxes.