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Beacons

There are 16 clan beacons. Each can be leveled from 1 to 100.

BeaconPer LevelAt Max (100)
Cooldown-30ms command cooldown-3.0s
Members+1 member cap per 5 levels+20 member cap
Experience+2% XP+200% XP
Enchanting-0.4% enchanting cost-40% enchanting cost
Store Cost-0.2% store prices-20% store prices
Lootbox Luck+1% lootbox luck+100% lootbox luck
Repair Price-0.7% repair cost (cap 70%)-70% repair cost
Boss Damage+0.6 boss damage+60 boss damage
Fishing BonesIncreased bone drop chanceMax bone drop rate
Farming SeedsIncreased seed drop chanceMax seed drop rate
Animal HideIncreased hide drop chanceMax hide drop rate
Auto Drill+6 drill output per level+600 drill output
TNT+5 TNT output per level+500 TNT output
Exp Bottle+1% XP per bottle+100% XP per bottle
Miniboss+0.1% miniboss spawn rate+10% miniboss spawn rate
Event Luck+0.5% event currency drop rate+50% event currency drop rate

Not all beacons are equally valuable. Here is the recommended upgrade order:

BeaconWhy
CooldownDirectly increases actions per hour, which multiplies everything else
Experience+200% XP at max is the single largest XP multiplier available
MembersMore members means more donations and faster beacon growth
MinibossMinibosses drop sponges, a critical prestige currency
BeaconWhy
Boss Damage+60 damage at max makes clan boss kills significantly faster
Repair Price-70% repair costs saves enormous amounts of coins long-term
Event Luck+50% event currency lets you clear event shops faster
Store Cost-20% store prices adds up over thousands of purchases
BeaconWhy
Enchanting-40% enchanting cost is solid but enchanting is infrequent
Lootbox Luck+100% luck improves rare drops noticeably
Exp Bottle+100% XP per bottle is strong once you have stockpiles
Auto Drill+600 output is great passive income
TNT+500 output pairs well with mining
BeaconWhy
Fishing BonesNiche use, only matters if fishing is your main activity
Farming SeedsSame as above for farming
Animal HideSame as above for animal-related content

Beacon upgrades cost increasing amounts of emeralds. Here are the cumulative costs:

MilestoneCumulative Emeralds
1 Beacon to Level 10~305,000
1 Beacon to Level 25~3,280,000
1 Beacon to Level 50~17,700,000
1 Beacon to Level 75~95,900,000
1 Beacon to Level 100~11,700,000,000
All 16 Beacons to Level 50~284,000,000
All 16 Beacons to Level 100~187,000,000,000